Methods
List of methods available in the base Cortex class
Start
Initialize connection to the Emotiv launcher, enabling use of the API. It is best to delay other functionality until the connection has been authorized, or until the connection state has been updated to authorized.
void Start(string clientId, string clientSecret, string appURL = "wss://localhost:6868", string emotivAppsPath = "C:\\Program Files\\EmotivApps", bool logs = false, bool streamPrint = false, string license = "");clientId
client id of your cortex application
clientSecret
client secret of your cortex application
appURL
url through which to connect to the emotiv launcher
emotivAppsPath
filepath where the emotiv launcher is installed, used to check if the launcher is installed
logs
print logs to the debug console
streamPrint
print all incoming stream data to the debug console
license
cortex api license, required for EEG access, which the plugin does not currently support
Example:
using UnityEngine;
using CortexPlugin;
public class ConnectToCortex : MonoBehaviour
{
    [Header("credentials")]
    public string clientId;
    public string clientSecret;
    [Header("settings")]
    public bool printLogs;
    public bool printDataStreams;
    void Awake()
    {
        Cortex.Start(clientId, clientSecret, logs: printLogs, streamPrint: printDataStreams);
    }
    private void OnApplicationQuit()
    {
        Cortex.Stop();
    }
}Query Headsets
Queries a list of available headsets, triggering Headset Query Result.
void QueryHeadsets();Start Session
Opens a session and starts data streams with the headset, provided it has been connected. If successful, will trigger Data Stream Started.
->-> Data Stream Started
void StartSession(string headsetId);Example:
public void PairWithHeadset(Headset target)
{
    if(target.status == "connected")
    {
        Cortex.StartSession(target.headsetId);
    }
}Connect Device
Pairs a device with the Emotiv launcher, needed to start a session. Devices may already be connected, which will result in an error event.
void ConnectDevice(string headsetId);Example:
string pairingHeadset;
public void PairWithHeadset(Headset target)
{
    if(target.status == "connected")
    {
        Cortex.StartSession(target.headsetId);
    }
    else
    {
        pairingHeadset = target.headsetId;
        Cortex.ConnectDevice(target.headsetId);
        Cortex.HeadsetConnected += PairWithNewlyConnectedHeadset;
    }
}
void PairWithNewlyConnectedHeadset(HeadsetConnectEventArgs args)
{
    if (args.HeadsetId != pairingHeadset)
        return;
    Cortex.StartSession(args.HeadsetId);
    pairingHeadset = "";
    Cortex.HeadsetConnected -= PairWithNewlyConnectedHeadset;
}End Session
Ends a headset session.
void EndSession(string sessionId);End Session By Headset
End a headset session with a headset id rather than a session id.
void EndSessionByHeadset(string headsetId);Get Session By Headset
Gets the session id associated with the given headset if it exists.
string GetSessionByHeadset(string headsetId);End Most Recent Session
Ends the session that was started most recently, regardless of activity.
void EndMostRecentSession();Stop
Closes the Cortex connection.
void Stop();Last updated
